====== Save Disk Layout ====== The Rev C and D Z-machine Interpreter Programs (ZIP) save games to disk using a raw block scheme rather than an organized file system. Each "Save Position" corresponds to a range of tracks on the disk. During a save, the program workspace RAM is written out as a straight copy from memory to the sectors, in order, in the track range. Writing a Disk BASIC directory track to a save disk would corrupt the save in position 4. Writing a Disk BASIC boot track would corrupt the save in position 7. ^ Tracks ^ Save Position ^ | 0-4 | 1 | | 5-9 | 2 | | 10-14 | 3 | | 15-19 | 4 | | 20-24 | 5 | | 25-29 | 6 | | 30-34 | 7 | Return to [[:Infocom:]]