====== NOSTROMO MEMORY MAP ====== ===== MEMORY MAP ===== MACHINE CODE BLOCKS BY ADDRESS C200-C3FF screen ram C400-E163 tokenized basic lines E164 setup F300-F7FF RAM E240 overwrite line 10 with 10 REM ASCII for when game is re-RUN F300 176-byte alien graphic F400 176-byte alien graphic F4C0 move F400 to F4B0 to C280 used by lines 8800 alien bouncing code F4E0 move F300 to F3B0 to C287 used by lines 6500 alien still code F500 alien and player positions F590 modify C200 F5B8 screen switch load from table F5D0 data table for screens to show in order F5E5 current screen to show F600 read keys player move hit walls and items F700 alien move ai F780 move memory block F790 update things on screen F7B0 alien caught player? F7D0 update item numbers F800 alien X position F801 alien y position F802 player x position F803 player y position F804 alien x next move direction flag F805 alien y next move direction flag F806 number items carried F807 item 1 count F808 item 2 count F809 item 3 count F80A item 4 count F80B alien caught you flag F80C unused? F80D unused? F80E unused? F80F player hit something flag ===== RTS ===== Return to [[:Tandy Color Computer:]] or [[:Tandy Color Computer:Nostromo]]