Timer display (timer coded, display remaining)
The time expired screen
The alien killed you screen
The level completed screen
Score tally
Next level goal logic to update number of items needed of each type
Game configuration interface to choose video, audio, controls, expansions
17 x AY-3-8910 audio cues playable through sound drivers
Joystick control (written, needs to be integrated)
Hallway display 1 and 2 for time trial
The alien animation screens for level 7 and beyond
The game over play again screen
The
ASCII and AX-2 logo screens (already mocked up)
The NOSTROMO intro screen (already mocked up)
Do I need to add a PMODE 3 screen for Dragon output?
Debug the item placement to fix the occasional mis-placement into the wall
Correct the wall display blocks for SG4 mode after the CoCoVGA font change
Take advantage of red/blue artifact colors on RG6 screen)
Add artifact color switch
High score display for screen shots
Help Key mode for later levels