Differences
This shows you the differences between two versions of the page.
infocom:save_disk_layout [2024/11/20 23:56] – created robert | infocom:save_disk_layout [2024/11/21 00:00] (current) – robert | ||
---|---|---|---|
Line 3: | Line 3: | ||
The Rev C and D Z-machine Interpreter Programs (ZIP) save games to disk using a raw block scheme rather than an organized file system. | The Rev C and D Z-machine Interpreter Programs (ZIP) save games to disk using a raw block scheme rather than an organized file system. | ||
- | Each save "slot" corresponds to a range of tracks on the disk. | + | Each "Save Position" corresponds to a range of tracks on the disk. |
During a save, the program workspace RAM is written out as a straight copy from memory to the sectors, in order, in the track range. | During a save, the program workspace RAM is written out as a straight copy from memory to the sectors, in order, in the track range. | ||
- | Writing a directory track will corrupt the save in slot 4. | + | Writing a Disk BASIC directory track to a save disk would corrupt the save in position |
- | Writing a DOS boot track will corrupt the save in slot 7. | + | Writing a Disk BASIC boot track would corrupt the save in position |
- | ^ Tracks ^ Save Slot ^ | + | ^ Tracks |
- | | 0-4 | 1 | | + | | 0-4 | 1 | |
- | | 5-9 | 2 | | + | | 5-9 | 2 | |
- | | 10-14 | 3 | | + | | 10-14 | 3 | |
- | | 15-19 | 4 | | + | | 15-19 | 4 | |
- | | 20-24 | 5 | | + | | 20-24 | 5 | |
- | | 25-29 | 6 | | + | | 25-29 | 6 | |
- | | 30-34 | 7 | | + | | 30-34 | 7 | |
Return to [[: | Return to [[: |