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infocom:save_disk_layout [2024/11/20 23:56] – created robertinfocom:save_disk_layout [2024/11/21 00:00] (current) robert
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 The Rev C and D Z-machine Interpreter Programs (ZIP) save games to disk using a raw block scheme rather than an organized file system. The Rev C and D Z-machine Interpreter Programs (ZIP) save games to disk using a raw block scheme rather than an organized file system.
  
-Each save "slot" corresponds to a range of tracks on the disk.+Each "Save Position" corresponds to a range of tracks on the disk.
  
 During a save, the program workspace RAM is written out as a straight copy from memory to the sectors, in order, in the track range. During a save, the program workspace RAM is written out as a straight copy from memory to the sectors, in order, in the track range.
  
-Writing a directory track will corrupt the save in slot 4.+Writing a Disk BASIC directory track to a save disk would corrupt the save in position 4.
  
-Writing a DOS boot track will corrupt the save in slot 7.+Writing a Disk BASIC boot track would corrupt the save in position 7.
  
-^ Tracks ^ Save Slot + Tracks   Save Position  
-| 0-4 | 1 | + 0-4    
-| 5-9 | 2 | + 5-9    
-| 10-14 | 3 | + 10-14    
-| 15-19 | 4 | + 15-19    
-| 20-24 | 5 | + 20-24    
-| 25-29 | 6 | + 25-29    
-| 30-34 | 7 |+ 30-34    |
  
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