Table of Contents

GIME PALETTE

The Color Computer 3 video chip, known as the GIME supports display of up to 16 simultaneous colors out of a palette of 64, much like the EGA graphics adapter for IBM PC-compatibles.

64 Colors Composite 64 Colors RGB

PROGRAMMING

Super Extended BASIC has the following commands:

The 16 active palette entries are programmed through GIME memory-mapped registers $FFB0 to $FFBF

DEFAULT PALETTES

BOOT

On boot, all palette registers are initialized to Green ($12) by code in $C006 - $C011.

Next, the following values are loaded into the CoCo 3 Palette Registers from PALIMAGE ($C236 - $C245) by code in $C04E - $C05F, after the boot code is moved down to $4xxx.

This color map defaults to Composite colors for use with televisions or monitors connected through RF Out or Composite Out.

PALETTE COLOR SETS

The boot palette colors are duplicated in memory at IM.CMP ($E654 - E663) which is loaded by the PALETTE CMP command.

The composite color set are again duplicated in memory at IM.PALET ($E678 - $E687) which is used as the “current palette” set by the PALETTE <palette register 0-15>, <color code 0-63> command.

For RGB or PAL, the colors are loaded by the PALETTE RGB command from IM.RGB ($E664 - $E673) table.

For CoCo compatibility, the RGB color set should be loaded on initialization for PAL version.

Register Color Name Composite Palette Code RGB/PAL Palette Code
$FFB0 Green $12 $12
$FFB1 Yellow $24 $36
$FFB2 Blue $0B $09
$FFB3 Red $07 $24
$FFB4 Buff $3F $3F
$FFB5 Cyan $1F $10
$FFB6 Magenta $09 $2D
$FFB7 Orange $26 $26
$FFB8 Black $00 $00
$FFB9 Green $12 $12
$FFBA Black $00 $00
$FFBB Buff $3F $3F
$FFBC Black $00 $00
$FFBD Green $12 $12
$FFBE Black $00 $00
$FFBF Orange $26 $26

PALETTES BY MODE

VDG Alphanumeric Palette Registers Used Palette Register Address
32 x 16 Background 13 $FFBD
32 x 16 Foreground 12 $FFBC
VDG Semigraphics Palette Registers Used Palette Register Address
SG4 FIXME FIXME
SG6, CSS=0 FIXME FIXME
SG6, CSS=1 FIXME FIXME
SG8 FIXME FIXME
SG12 FIXME FIXME
SG24 FIXME FIXME
VDG Graphics Palette Registers Used Palette Register Address
CG1, CSS=0 0-3 $FFB0 - $FFB3
CG1, CSS=1 4-7 $FFB4 - $FFB7
RG1, CSS=0 8,9 $FFB8, $FFB9
RG1, CSS=1 10,11 $FFBA, $FFBB
CG2, CSS=0 0-3 $FFB0 - $FFB3
CG2, CSS=1 4-7 $FFB4 - $FFB7
RG2, CSS=0 8,9 $FFB8, $FFB9
RG2, CSS=1 10,11 $FFBA, $FFBB
CG3, CSS=0 0-3 $FFB0 - $FFB3
CG3, CSS=1 4-7 $FFB4 - $FFB7
RG3, CSS=0 8,9 $FFB8, $FFB9
RG3, CSS=1 10,11 $FFBA, $FFBB
CG6, CSS=0 0-3 $FFB0 - $FFB3
CG6, CSS=1 4-7 $FFB4 - $FFB7
RG6, CSS=0 8,9 $FFB8, $FFB9
RG6, CSS=1 10,11 $FFBA, $FFBB
GIME Alphanumeric Palette Registers Used Palette Register Address
32, 40, 64, 80 Background 0-7 $FFB0 - $FFB7
32, 40, 64, 80 Foreground 8-15 $FFB8 - $FFBF
GIME Graphics Palette Registers Used Palette Register Address
2-Color 0 - 1 $FFB0 - $FFB1
4-Color 0 - 3 $FFB0 - $FFB3
16-Color 0 - 15 $FFB0 - $FFBF

VIDEO

NTSC 8-bit Color on the Color Computer 3
CoCo3 Video Player Version 2 Demo

REFERENCES

Sockmaster's GIME Register Reference
MAME GIME Source - Composite Palettes as hex codes
CoCo 3 Australia Color Palette - Palettes compared

SEE ALSO

Color Computer 3 Service Manual
CoCo3 Secrets Revealed by Microcom Software, 1986
Assembly Language Programming for the CoCo3 by Lawrence Tepolt, 1987
Super Extended BASIC Unravelled by Spectral Associates/Walter Zydhek, 1999

RTS

Return to Tandy Color Computer or Super Extended BASIC