Nostromo : Updates

NOSTROMO feels much more like a game now that the following work:

  • The alien stalks the corridors around the storage rooms
  • The crew can knock down walls to break into store rooms
  • The crew can only carry five items max
  • The crew can drop items in the escape shuttle
  • The tally of items carried and stored in the shuttle now update

Some of the remaining work to complete include:

  • Timer display (timer coded, display remaining)
  • The time expired screen
  • The alien killed you screen
  • The level completed screen
  • Score tally
  • Next level goal logic to update number of items needed of each type
  • Game configuration interface to choose video, audio, controls, expansions
  • 17 x AY-3-8910 audio cues playable through sound drivers
  • Joystick control (written, needs to be integrated)
  • Hallway display 1 and 2 for time trial
  • The alien animation screens for level 7 and beyond
  • The game over play again screen
  • The ASCII and AX-2 logo screens (already mocked up)
  • The NOSTROMO intro screen (already mocked up)
  • Do I need to add a PMODE 3 screen for Dragon output?
  • Debug the item placement to fix the occasional mis-placement into the wall
  • Correct the wall display blocks for SG4 mode after the CoCoVGA font change
  • Take advantage of red/blue artifact colors on RG6 screen)
  • Add artifact color switch
  • High score display for screen shots
  • Help Key mode for later levels

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