Nostromo : Updates
NOSTROMO feels much more like a game now that the following work:
- The alien stalks the corridors around the storage rooms
- The crew can knock down walls to break into store rooms
- The crew can only carry five items max
- The crew can drop items in the escape shuttle
- The tally of items carried and stored in the shuttle now update
Some of the remaining work to complete include:
- Timer display (timer coded, display remaining)
- The time expired screen
- The alien killed you screen
- The level completed screen
- Score tally
- Next level goal logic to update number of items needed of each type
- Game configuration interface to choose video, audio, controls, expansions
- 17 x AY-3-8910 audio cues playable through sound drivers
- Joystick control (written, needs to be integrated)
- Hallway display 1 and 2 for time trial
- The alien animation screens for level 7 and beyond
- The game over play again screen
- The ASCII and AX-2 logo screens (already mocked up)
- The NOSTROMO intro screen (already mocked up)
- Do I need to add a PMODE 3 screen for Dragon output?
- Debug the item placement to fix the occasional mis-placement into the wall
- Correct the wall display blocks for SG4 mode after the CoCoVGA font change
- Take advantage of red/blue artifact colors on RG6 screen)
- Add artifact color switch
- High score display for screen shots
- Help Key mode for later levels
Return to Nostromo